Sony Shows Off Gran Turismo 5 At 240FPS On A FED Display

In another post, we spoke about a October gala in NYC that had Gran Turismo 5 running at four times 1080 HD through a Sony SXHD projector. However, another item of interest was a playable demonstration on a Nano-Spindt FED / Field Emissions Display developed by Sony, with a frame rate of 240fps (240 frames per second). Gran Turismo 5 Prologue has already achieved a frame rate of 60p (progressive), but in this demo, Gran Turismo was made playable at four times this frame rate at 240fps. The SXRD demonstration described above used four PS3’s to improve image quality, but this used the same to increase the frame rate.

The display used in this demonstration was the 19 inch nano-Spindt FED screen produced by FE Technologies, who is a company that has taken over the development of the FED technology that was being developed at Sony. This display contains over 10,000 electron sources called the nano-spindt emitter, per pixcel. A fluorescent substance is exposed to the electrons from the emitters to produce light, and this format is very close to a cathode-ray tube in principle. The resulting view angle is wider in comparison to a LCD panel, and it shows superior performance when displaying moving images, with no blurring of the outline.

Structure of the nano-Spindt FED. With over 10,000 nano-Spindt emitters per pixel emitting electrons to a fluorescent substance to produce images, the principle is very close to a cathode-ray tube type display. It has many high image quality performance characteristics, with a wider view angle, superior ability to produce black color, rich tone expression, motion pictures with no blurring of the outline, etc.

Expanded view of a single pixel. The diameter of one nano-Spindt emitter is approximately 120 nanometers (left). Over 10,000 of these comprise one pixel (middle). A fluorescent substance is exposed to the electron emitted from these emitters, to produce an image (right)
Comparison of the nano-Spindt FED and LCD panel structures. The nano-Spindt FED does not have a backlight, polarized plate nor light guide plate, making the parts structure very simple.

Four PS3’s were also used in this demonstration. The frame rate of a single PS3 is 60fps, or 1/60 of a second, but by having four PS3’s draw an image four times within this 1/60 of a second, a frame rate of 1/240 of a second is made possible.

You can see the shocking difference of this high frame rate Gran Turismo immediately when you see the screen. It is as though you are following a real world event happening right in front of your face with your own eyes. Any and all flickering in the movement of the vehicle, in the smoke from the tires, etc. are completely gone, and you are almost tricked into believing you are watching something in real life. The guests at the event were baffled by the quality of the image, and stared in amazement at the screen.

Comments

  • Matthew said:

    Now if only Sony can get the bucks to build that FED plant and put these into production, I’ll buy one in preference to OLED.

  • dumbo said:

    Sounds cool but can someone upload a youtube video of the FED Display demo to see how it actually looks like? ;)

  • Sachin said:

    Hi , Check this out, i am going to ldh tomorrow.
    bye

  • anonymous said:

    Cool, but you just need 72 locked FPS(that is 72 fps all the time without up and downs) in order to trick the visual eye system into believing that what he/she sees on the screen is reality. More than that is a waste of processing power, probably sony did that in oder to show-off to non knowers ;)

  • FED TV Video Clip said:

    240 fps is definitely overkill, but hey, why not?

    There are a couple of FED monitor video clips at the site above. Here’s one showing how FED works and why the technology is better than plasma or LCD.

    http://www.fed-tv-reviews.com/very-good-fed-tv-field-emission-display-demo-video/2008/07/26/

  • Stylus said:

    So how did they tie those playstations together?? maybe they should produce a “SLI” type kit ???

  • make240fps Plasmas said:

    60fps without the ups and downs? Are you still living in the days of the CRT (which paints a picture from top to bottom)?

    Weather or not the frame is complete and or ready, the rendered portion can still be strobed, and with 4 seperate engines rendering; the frame breakup caused by not having a full vsync would still yield a very nice and impressive result.

    I’ve seen 240fps on a CRT before, and trust me, it is impressive.

    Imagine having an HD display (1920×1080)

    and watching something like a baseball at a distance where it is 10 pixels across shoot from the left side of the screen to the right in only a second.

    at 60fps, your going to see 60 circles on your screen with gaps in-between

    at 240fps, your going to see 240. without the gaps

    O O O O
    OOOOOOOOOOOOOOOO

  • Paul said:

    This is capable of quadrupling 1080p to the naked eye. NVidia has developed a commercial video, physics/graphics card for commercial markets and back in 2006, they displayed Google Earth in 1080p which was amazing. The card runs about 7K so consumers will never be able to get it unless they have the $$. This graphics engine with the FED Display will also change the PC gaming industry. This should also be the source and standard for 3-D consumer viewing in the near future. It would be pointless to develop another technology when this FED is on the horizon, lets hope affordability comes into play. I am in the broadcast industry and this will change the face of broadcasting as we know it today, but dont be fooled, frames can always be increased and now that nano technology is running rampant, I dont see this lasting too long before something better comes out. Showing a youtube demo will not help you because of the resolution on your PC display, it will still look poor. Keep in mind in order to see a FED demo, you need to be in fron tof the FED TV.

  • Paul said:

    As far as coupling the PS3’s together, it was probably an SLI setup of some kind. In order to make it smooth gameplay, they probably SLI the physics engines separately from the graphics. They probably have a pc underneath the demo with split processing to handle the load better. Pretty amazing stuff and I cannot wait for consumer level standards, lets hope they do not have to compromise to get there though.

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